Eos 22.5.0
Publisher Description
**Description:**
Eos 2 is Audio Damage's studio-quality algorithmic reverb, now with five custom reverb algorithms designed in collaboration with Sean Costello of Valhalla DSP. Available as an AUv3 App Extension for hosts like AUM, AudioBus, GarageBand, Cubasis, and Auria Pro, and as a standalone application.
Five algorithms give you a broad palette of reverb for any production context. Three plate algorithms cover everything from tight, dark vintage plates to wide stereo ambience. The new Random Plate algorithm produces organic, evolving reflections that never quite repeat, and is beautiful on pads, keys, and vocals. SuperHall delivers the incredibly long, densely modulated hall sounds that Eos has always been known for: Eno-style ambience that simply isn't possible with convolution reverbs.
The streamlined interface makes it easy to dial in exactly the sound you need, from a short, dense room on your drum bus to an infinite wash of sound on a synthesizer pad.
**Features**
- Five reverb algorithms: Mono Plate, Stereo Plate 1, Stereo Plate 2, Random Plate, and SuperHall
- Full control over pre-delay, room size, decay time, attack, and diffusion
- Rate and depth modulation for lively, animated reverb tails
- Three-band EQ with adjustable crossover points to sculpt the tonal character of the reverb
- Infinite mode for drones and sustained textures
- Mix lock preserves your wet/dry balance when browsing presets
- Resizable interface with real-time waveform display
- Factory presets included, with full cross-platform user preset management
- AUv3 App Extension and standalone application
- Note: Eos 2 is a dense, heavily modulated algorithmic reverb. For best results on older devices, use a single instance as a send effect.
Version History > > Added Random Plate algorithm — a new plate reverb voicing with randomized delay networks for organic, evolving reflections.
> > Updated preset manager; front panel inc/dec buttons and favorite button added.
> > Many small updates and fixes. 2.5.0 Mar 27 > > Preset manager replaced with current AD system-wide one.
> > Several small bug fixes and optimizations.
> > All current APIs and SDKs for future-proofing. 2.4.0 05/14/2025 A fix for the bug introduced in Xcode 15 that prevented Eos from working with iOS 15 and prior. 2.3.2 11/07/2023 Preset saving and other file operations re-engineered to deal with problems introduced with iOS 17. 2.3.1 09/29/2023 We are very pleased to bring you this major update to one of our flagship products.
1. NEW USER INTERFACE. For Eos’ 10th birthday, we have given it a facelift, and brought It up to date and more in line with our younger products.
2. COMPLETE REFACTORING. Internally, we have replaced most of what we call the “old framework” (which is to say code from before we made iOS products) with our current cross-platform parameter management and support code. This results in a future-proofed Eos that is built to all current plugin standards, and which uses all the latest SDKs and APIs.
3. BETTER CROSS-PLATFORM COMPATIBILITY. The original iOS version of Eos was a separate build process from the desktop Eos. Now, they are identical in all respects, built from the same code-base. 2.1 08/14/2019 All-new and much improved preset manager, with a common folder that the standalone and AUv3 share, named preset saving in the AUv3, font size increase for easier readability on small devices, and some minor internal bug fixes. 2.0.203 07/12/2017 2.0.2 06/27/2017
About Eos 2
The company that develops Eos 2 is Audio Damage, Inc.. The latest version released by its developer is 2.5.0.
To install Eos 2 on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-14 and was downloaded 92 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Eos 2 as malware if the download link is broken.
How to install Eos 2 on your iOS device:
- Click on the Continue To App button on our website. This will redirect you to the App Store.
- Once the Eos 2 is shown in the iTunes listing of your iOS device, you can start its download and installation. Tap on the GET button to the right of the app to start downloading it.
- If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.
- After Eos 2 is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.
- Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.
Program Details
System requirements
Download information
Pricing
Version History
version 2.5.0
posted on 2026-10-14
Version History > > Added Random Plate algorithm — a new plate reverb voicing with randomized delay networks for organic, evolving reflections.
> > Updated preset manager; front panel inc/dec buttons and favorite button added.
> > Many small updates and fixes. 2.5.0 Mar 27 > > Preset manager replaced with current AD system-wide one.
> > Several small bug fixes and optimizations.
> > All current APIs and SDKs for future-proofing. 2.4.0 05/14/2025 A fix for the bug introduced in Xcode 15 that prevented Eos from working with iOS 15 and prior. 2.3.2 11/07/2023 Preset saving and other file operations re-engineered to deal with problems introduced with iOS 17. 2.3.1 09/29/2023 We are very pleased to bring you this major update to one of our flagship products.
1. NEW USER INTERFACE. For Eos’ 10th birthday, we have given it a facelift, and brought It up to date and more in line with our younger products.
2. COMPLETE REFACTORING. Internally, we have replaced most of what we call the “old framework” (which is to say code from before we made iOS products) with our current cross-platform parameter management and support code. This results in a future-proofed Eos that is built to all current plugin standards, and which uses all the latest SDKs and APIs.
3. BETTER CROSS-PLATFORM COMPATIBILITY. The original iOS version of Eos was a separate build process from the desktop Eos. Now, they are identical in all respects, built from the same code-base. 2.1 08/14/2019 All-new and much improved preset manager, with a common folder that the standalone and AUv3 share, named preset saving in the AUv3, font size increase for easier readability on small devices, and some minor internal bug fixes. 2.0.203 07/12/2017 2.0.2 06/27/2017
version 2.5.0
posted on 2026-09-04
Version History This app has been updated by Apple to prepare for watchOS 27 compatibility. No new features are included.
> > Added Random Plate algorithm — a new plate reverb voicing with randomized delay networks for organic, evolving reflections.
> > Updated preset manager; front panel inc/dec buttons and favorite button added.
> > Many small updates and fixes. 2.5.0 Mar 27 > > Preset manager replaced with current AD system-wide one.
> > Several small bug fixes and optimizations.
> > All current APIs and SDKs for future-proofing. 2.4.0 05/14/2025 A fix for the bug introduced in Xcode 15 that prevented Eos from working with iOS 15 and prior. 2.3.2 11/07/2023 Preset saving and other file operations re-engineered to deal with problems introduced with iOS 17. 2.3.1 09/29/2023 We are very pleased to bring you this major update to one of our flagship products.
1. NEW USER INTERFACE. For Eos’ 10th birthday, we have given it a facelift, and brought It up to date and more in line with our younger products.
2. COMPLETE REFACTORING. Internally, we have replaced most of what we call the “old framework” (which is to say code from before we made iOS products) with our current cross-platform parameter management and support code. This results in a future-proofed Eos that is built to all current plugin standards, and which uses all the latest SDKs and APIs.
3. BETTER CROSS-PLATFORM COMPATIBILITY. The original iOS version of Eos was a separate build process from the desktop Eos. Now, they are identical in all respects, built from the same code-base. 2.1 08/14/2019 All-new and much improved preset manager, with a common folder that the standalone and AUv3 share, named preset saving in the AUv3, font size increase for easier readability on small devices, and some minor internal bug fixes. 2.0.203 07/12/2017 2.0.2 06/27/2017
version 2.5.0
posted on 2026-08-23
Version History This update from Apple will improve the functionality of this app. No new features are included.
> > Added Random Plate algorithm — a new plate reverb voicing with randomized delay networks for organic, evolving reflections.
> > Updated preset manager; front panel inc/dec buttons and favorite button added.
> > Many small updates and fixes. 2.5.0 Mar 27 > > Preset manager replaced with current AD system-wide one.
> > Several small bug fixes and optimizations.
> > All current APIs and SDKs for future-proofing. 2.4.0 05/14/2025 A fix for the bug introduced in Xcode 15 that prevented Eos from working with iOS 15 and prior. 2.3.2 11/07/2023 Preset saving and other file operations re-engineered to deal with problems introduced with iOS 17. 2.3.1 09/29/2023 We are very pleased to bring you this major update to one of our flagship products.
1. NEW USER INTERFACE. For Eos’ 10th birthday, we have given it a facelift, and brought It up to date and more in line with our younger products.
2. COMPLETE REFACTORING. Internally, we have replaced most of what we call the “old framework” (which is to say code from before we made iOS products) with our current cross-platform parameter management and support code. This results in a future-proofed Eos that is built to all current plugin standards, and which uses all the latest SDKs and APIs.
3. BETTER CROSS-PLATFORM COMPATIBILITY. The original iOS version of Eos was a separate build process from the desktop Eos. Now, they are identical in all respects, built from the same code-base. 2.1 08/14/2019 All-new and much improved preset manager, with a common folder that the standalone and AUv3 share, named preset saving in the AUv3, font size increase for easier readability on small devices, and some minor internal bug fixes. 2.0.203 07/12/2017 2.0.2 06/27/2017
version 2.4.0
posted on 2025-05-14
May 14, 2025
Version 2.4.0
> > Preset manager replaced with current AD system-wide one.
> > Several small bug fixes and optimizations.
> > All current APIs and SDKs for future-proofing.
version 2.4.0
posted on 2025-05-14
> > Preset manager replaced with current AD system-wide one.
> > Several small bug fixes and optimizations.
> > All current APIs and SDKs for future-proofing.
version 2.3.2
posted on 2023-11-07
Nov 7, 2023
Version 2.3.2
A fix for the bug introduced in Xcode 15 that prevented Eos from working with iOS 15 and prior.
version 2.3.1
posted on 2023-09-29
Sep 29, 2023
Version 2.3.1
Preset saving and other file operations re-engineered to deal with problems introduced with iOS 17.
version 2.1
posted on 2019-08-14
Aug 14, 2019 Version 2.1
We are very pleased to bring you this major update to one of our flagship products.
1. NEW USER INTERFACE. For Eos’ 10th birthday, we have given it a facelift, and brought It up to date and more in line with our younger products.
2. COMPLETE REFACTORING. Internally, we have replaced most of what we call the “old framework” (which is to say code from before we made iOS products) with our current cross-platform parameter management and support code. This results in a future-proofed Eos that is built to all current plugin standards, and which uses all the latest SDKs and APIs.
3. BETTER CROSS-PLATFORM COMPATIBILITY. The original iOS version of Eos was a separate build process from the desktop Eos. Now, they are identical in all respects, built from the same code-base.

